Quality = Time = Money = Quality = Time ....
Recently I've had several discussions with my fellow artists about the state of the industry, this has lead me to several thoughts. First and foremost, animation is a business, in order for a studio to exist, it has to make money. And in order to make money, you need to have a compelling product. And to get a compelling product you'll need the appropriate talents to nurture one. And it takes time and lots of loving care to grow something special. And that time takes money.
So we're back at square one. Its a full circle that depends on each other.
So why do most people just primarily just focus their business decisions on step one, "make money"? Perhaps because its the easiest to comprehend, perhaps its because to do otherwise would be to leave the process of making money, in the hands of the artists. And artists know jack-shit about making money, right?
Maybe. But we do know how to do our jobs well, and we take pride in our work. We _will_ product quality work if you give us the time to do it. And that translates to a much better product. So please, look at the bigger picture when making your next move k?
No reference to the place I work btw, thankfully we suffer lesser bs then most executive run studios.
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4 comments:
I think I went to far with the previous comments..so I've taken it down...I also apologize to anyone whom i have offended..
Heh, its okay to rant. You mentioned no names and they are valid reasons afterall
well even still...such comments will start fires and I should know better....
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