
I've been slow in putting this up.
Shelldon, the TV series I'm involved in is finally getting launched. On the web anyway. First thing first, please refrain from any comparisons to
Legend of the Sea, I mean, look, they're a multi million budget feature quality film :D . Oui?
For the past 8 months it has been one heck of a ride, I doubt theres anything I can put in words that would be enough to describe the herculean effort involved in this, the journey we just went through, but Im going to try anyway.
If anyone here has ever seen those behind the scenes DVD extras on an animated film you would get a pretty good idea of the amount of work and coordination involved, we have story, concept, modeling, texturing, lighting, animation, effects, rigging, rendering, layout. Now imagine having all these work broken down further into smaller sub categories, and then letting loose all the artists on them. Its kind of like seeing floodgates open in front of you, except that its mud. Add in the need to adhere to artistic direction, client requirements, datelines, technology tripping you up, and the need to consume lots and lots of coffee, and you'll be almost getting there.
Next, sprinkle generously with countless sleepless nights and lots of "Whodunnit?" moments. Like when you spend days rendering a shot only to realize that someone forgot to swap out the proxy model with the final mesh, and everyone has been rendering the wrong object. Like when we overwrite one another's file on the server wondering furiously who on earth is the one doing it. And it turns out its that guy sitting behind you glaring at the exact same folder. Whoops. :D
Thats "behind the scenes" for you.